Jobs
From CSPromod
Contents |
C++ Programmer
- Required: Significant C++ Coding Experience
- Required: Experience with Valve's Source SDK Code
- Required: A Strong Work Ethic, a Team-First Attitude, the Ability to Take Constructive Criticism, and Passion for CSPromod
- Suggested: DirectX or HLSL Knowledge
Your task
You'll be working with the coding team to implement new features and improve upon the code.
If you feel your qualifications meet the above criteria, send your resume to jobs@cspromod.com
Weapon Modeler
- Required: Significant 3D Design Experience in Any Major Software Suite (3DS Max, XSI, Maya, Blender) and Photoshop/GIMP
- Required: Basic Knowledge & Understanding of the Source Engine
- Required: A Strong Work Ethic, a Team-First Attitude, the Ability to Take Constructive Criticism, and Passion for CSPromod
- Suggested: ZBrush or Mudbox Experience
Your task:
You’ll be working with the team to create original weapons models and improve upon those already-created.
If you feel your qualifications meet the above criteria, send your resume & portfolio to jobs@cspromod.com
Environment Artist
- Required: Significant 3D Design Experience in Any Major Software Suite (3DS Max, XSI, Maya, Blender) and Photoshop/GIMP
- Required: Basic Knowledge & Understanding of the Source Engine
- Required: A Strong Work Ethic, a Team-First Attitude, the Ability to Take Constructive Criticism, and Passion for CSPromod
- Suggested: ZBrush or Mudbox Experience
Your task:
You’ll be working with the Mapping team to create original environment models/other level-related assets, and improve upon those already-created.
If you feel your qualifications meet the above criteria, send your resume & portfolio to jobs@cspromod.com
Texture Artist
- Required: Significant Photoshop/GIMP Experience
- Required: Basic Knowledge & Understanding of the Source Engine
- Required: Next-Gen Texturing Capabilities
- Required: A Strong Work Ethic, a Team-First Attitude, the Ability to Take Constructive Criticism, and Passion for CSPromod
- Suggested: ZBrush or Mudbox Experience
Your task:
You’ll be working with the 2D Art and Mapping teams to create original environmental textures for current and future CSPromod maps.
If you feel your qualifications meet the above criteria, send your resume & portfolio to jobs@cspromod.com
Particle Effects Artist
- Required: Significant Valve Particle Editor Tool Experience
- Required: Strong Knowledge & Understanding of the Source Engine
- Required: A Strong Work Ethic, a Team-First Attitude, the Ability to Take Constructive Criticism, and Passion for CSPromod
Your task:
You’ll be working with the team to create original environmental particle effects and improve upon those already-created.
If you feel your qualifications meet the above criteria, send your resume & portfolio to jobs@cspromod.com